Eventually, I arrived at the idea of sorting out gameplay by the player's mood. Moods can change and shift, and so there is not doubt that any gameplay system that cares for the players' moods, will take care to make available different styles of playing without much bother. Especially, without the need to change your character entirely or make a new one!
Obviously, this line of thought is very limited. Never the less, I feel it is something to remember and take notice about. A game that expects you to behave in a very specific way the entire time is a game that lacks depth. While people can obviously tolerate that, it seems that such tolerance is only temporary!
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Obviously, this line of thought is very limited. Never the less, I feel it is something to remember and take notice about. A game that expects you to behave in a very specific way the entire time is a game that lacks depth. While people can obviously tolerate that, it seems that such tolerance is only temporary!