Warning!

Warning. The following publications may induce intense reasoning.

Monday, June 17, 2013

MMORPG #2

Naturally, I was inclined to continue exploring these ideas, further.

An attempt at moving a step forward...
Open in a new window/tab to view full size!
As you may or may not see, attacking this issue from different angles is required. Natural games, such as sports or board games, have a natural flow to them - due to their instancy, while online computer games require a timing mechanism.

The timing depends on the feeling aimed at by the developers. A game can be fast-paced low-latency action, or it can be a slow-paced latency-tolerant turn-based adventure. It can be a bunch of other things, as well. :-)

I decided to conclude these ideas in a single quick and short diagram:
Just think about it. Then, do it!
Open in a new window/tab to view full size!

Be the first to comment!

Constructive, thought-out, and finely argued comments are encouraged.

All Time Popular Posts