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Monday, August 25, 2014

An Eternal Nemesis - Operation Backstab


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Eleven was his name, and he was an elf. No, not a mythical creature of legends, but a person who likes to con and trick people.

"Mister, what is your name??" The little girl asked. Eleven looked down at her. She was as high as his knees.

"They call me... Eleven," he answered.

"Why do they call you Eleven?" She asked.

He turned his face away, toward the ceiling, in a rather dramatic fashion. "Eleven means courage. It is a very old word. It was the name of a great hero, once, many generations ago." He peeked back at the girl, seeing if it had the wanted effect. It did not, and she was already walking away, in fascination of the next dull thing.

A rendezvous at the spaceport.
[Spaceport, from Harry Harrison's book Mechanismo.]

"Why bother?" Jamison asked him.

"So, what do you have for me this time, Dougler?" Eleven asked back, business-like.

"Nobody calls me Douglar..." Jamison started to complain, but knew that it will not get through. "We are going to take a couple of items that mean a lot to my boss."

"Expensive items?"

"Expensive," Jamison lowered his voice, "and dangerous."

"Dangerous items?" Eleven smiled to himself. "How dangerous?"

"Have you ever had an entire planet going after you?" Jamison asked.

Eleven cocked his head, and stared at nothing for a long moment. "I have never had a planet know that I was there."

"Good. We are going to need invisibility, for this one. No one must figure out who we are, or who we are working for," Jamison warned, but received no emotional feedback.


The galactic crew occupying the prime transport vessel - the Cut Mink of the Coalition, sat down, planning their negotiations. The transaction was to take place on the host planet, Zigma Froy, a recently inhabited moon of Jupiter, where the Institute of Suspect Objects ran a museum and catalog, for the public to enjoy. It was entirely inhabited by alien artifacts.

"Have you arranged for the head of the Institute to meet us somewhere outside of the facility?" Captain Silvarre requested of his second in command, First Lieutenant Kirk.

"Aye captain!" Kirk saluted firmly. Silvarre glanced at him from the corner of his eye, sitting on his captain's chair, and continued nibbling on his simulated-wood pipe. A few long moments later, Kirk removed his hand from his forehead, and Silvarre decided not to mention the error in saluting a pirate. Kirk might have his quirks, but he still was the best of them.

The plan was, as Captain Silvarre put it, "to distract the dogs with the cats, while the rats steal the cheese." While the transaction was to take place, officially, hand Jamison and his chosen trustee will retrieve the two most expensive artifacts. The Cut Mink is out of suspicion, as they were innocently doing official business at the time with the Institute, and yet Silvarre gains a much desired card to play with, in this ancient game of trade.

Pirates have life-goals, too.
[By Diego Gisbert Llorens, depicting Rogue Trader.]

Eleven stared at the customs official, a private agent of the ISO company, who's soul purpose was to figure out if any person was attempting to smuggle artifacts in or out of the planet. Eleven was a straightforward kind of guy. He did not smile or flatter. He simply stated his lies, and expected you to accept them, as they are, and without question.

"Anything to declare?" The customs officer asked.

"No," Eleven answered, waiting for that specific response used in queues; a nod that means, 'Move along.'

"Anything to declare?" The customs officer asked Jamison.

"No," Jamison answered, trying to mimic his companion's sternness. The officer looked him up and down, saw that Eleven was a couple of steps ahead, waiting, and said, "Okay. Next!"

At the back entrance to the Institute of Suspect Objects' grand museum, the two waited, staring at the locked door. This was where those most rare and strictly guarded items stood on display; specifically, those items that they had come to steal.

"Tsk," Jamison noisily badgered. "What now? Let's just enter from the main entrance."

"Cats do not go from the door, Jamison. Only dogs do so," Eleven retorted, without turning his eyes from the door. The door opened. Out of it, came a guard followed by a janitor robot. "Excuse me!" Eleven shouted at the guard, and hurried forward.

"The main entry is that wa..."

"We just accidentally got out through this door, but it locked on us. Can you let us back in, sir?" Eleven's posture and mannerism hinted at a confused customer, the sort of customer that found a hair in their sandwich, and instead of shouting and complaining, simply returned the item back quietly, and quietly mentioned the problem.

"Oh," the guard looked at Jamison. What he saw, however, was a well-dressed gentleman, and not a thief. "Of course, come in, and make sure you do not get lost again."

"Yes, we will stay with the guide this time," Eleven smiled, grabbed Jamison's hand, and entered hurriedly.

They both had prepared for this well in advanced, memorizing a map of the compound, and where their targets lay. "Easy enough," Jamison whispered.

"Easy for you to say, newbie," Eleven grunted back, quietly.

"What is so difficult about this?"

"This part," Eleven paced up through the artifact filled corridor, and approached another guard, standing at the next door. As the guard moved to open his mouth, Eleven struck him in the face with an unidentified black object, and quickly began removing his own outfit.

"Oh," Jamison noted.

"Take his outfit off. While I am getting the artifacts, you can put together the cart," Eleven removed a few long black sticks from his jacket, and gave them to Jamison. Jamison stared at the parts, figured they were a stick-each-stick-into-the-other-stick kind of puzzle, and began working.

Within a minute, Eleven was back out with the two items, each under each arm. One looked like a big musical wind instrument, and the other had the shape of a sharp weapon. In reality, however, they both knew that the tube looking item was an explosive weapon, and the other just a harmless alien toy.

"Do not press the red button," Jamison said in humor.

"The Imploder requires a sequence of air thrusts to activate, which humans are unable to perform, without specialty tools," Eleven explained. Somehow, Jamison was certain that Eleven kept on him just the kind of 'specialty tool' that was required for its' activation, and shuddered.

The alien Imploder was notorious for creating bloody scenes, wherein people lost their skin and eyeballs, but remained alive just long enough to notice that new and surprising prickly sensation.

Finally, Jamison had the cart prepared, and after carefully locking the items down magnetically, they started moving back to where they had come from. Each put a hand to push the cart forward. Considering how small the artifacts were, it had a heavy pull to it.

"I know you don't like to get your hands dirty, but this really was nothing special," Jamison gestured. "These clowns can't even get their attack-bots to work."

"This is still the hard part," Eleven answered, turning back to face the silent creeping machines that had almost reached them, and clicked a red button on a joystick-looking gizmo. Two of the bots dropped from the ceiling, but a third kept on crawling towards them. "Your turn," Eleven said.

Jamison, who had been expecting at least some sort of a melee with machines, took out an arrow, aimed it at the single machine, now only a few feet away, threw it, and turned back - still pushing the cart.

"What was that?" Eleven asked, able to hear the bot jingling, as its' parts were detaching from its' main body.

"Uranium Action Darts," Jamison said, and grinned widely. "Unidentified, rare, and most of all, efficient against bots. It emits a radioactive wave that destabilizes a..."

"I am going to borrow a couple, eh."

"Sure, buddy. You know I got your back," Jamison said, still grinning. It was a joy to work with the best tools, after all.

As they entered their escape vessel, a compact and efficient evasion pod, the air pressure started to increase.

"Airzers?" Jamison asked, covering his ears with his hands, in pain.

"Airzers," Eleven answered, clicked his earlobes to activate his anti-pressure buttons, and started the pod away. It was a shaky ride, but this pod was custom designed to outmaneuver this planet's specific Airzer technology.

Airzer. Definition: Gravitational laser beams that condense the atmosphere in a given radius, causing great harm to unprotected living tissue, while interrupting the ability of any vessel to detach from the surface, as it attempts lift-off.

By the time any meaningful pursuit had begun, their pod had changed colors, changed visible shape, changed licensing transmissions, and was gaining miles away from the planet's exosphere. The Institute's control center, now at turmoil, had its' deputy at a loss.

"We lost their signature, Commander," the guard said, still looking at the data screen.

"Inform the boss. It has to be those space-damned pirates!"


Suzuryu Jupitas, the head and owner of the ISO, grimaced. Captain Silvarre, surrounded by a posse of dangerous looking space-pirates, now enjoyed years of practicing his poker face.

"The Amalgamator and the Syphon?" Jupitas confirmed, over audio, not using any visible device.

"Is something the matter?" Silvarre inquired politely. Jupitas did not respond, nor look at him.

"I see," Jupitas ended the invisible conversation. "Two men," he began saying, "not locals," by which he meant not inhabitants of Zigma Froy, "had just left the exosphere with some very valuable artifacts, Captain Silvarre."

"You would not mean the artifacts that we have been discussing, Mr. Jupitas?" The captain asked back, the innocence of a child on display.

"Some of them, apparently. Two that we have counted."

"Well," Silvarre hesitated, "I am sorry to be so blunt, but you do realize that this is going to change the price we were negotiating," he declared.

"Yes, I am aware of that, Captain."

I would cast him. Definitely.
[Sam Shepard showing reticence & self-possession.]

Eleven is his name, and reticence is his profession. He is not a pirate, and not because he disrespects their work, or public image in society. He prefers the quiet and efficiency of working alone. The safety of not having to count on others.

"You know, Dougler..." Eleven began.

Jamison opened one sleepy eye, and looked to his right, where Eleven was sat.

"You are very cunning, but not quite deliberate. Do you know why the customs official would rather bother you, than me?"

"Because you're a scary motherfu..."

"Because he knew that if he had badgered me, I would have noted his name and appearance, and some day, when all is forgotten, he would see me again. Maybe on his way back from work. Going back home, I suppose. And then, Dougler, he would regret his past choice of badgering me."

"You would keep a grudge for so long?" Jamison asked, sleepily.

"No, I would not. I would just keep even," Eleven mended, and returned to reading privately, from his own internal display.


Monday, July 7, 2014

Why Do We Murder?


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Taking life. Killing. Massacre. Homicide. Murder is the intentional act of ceasing and irreversibly breaking the faculties of another living being. It can be a fly, and it can be a person. It can be a colony of ants, or a city of people.

This is not an easy topic, but it is a fact of life that we either deal with, or suffer from.


Murder is bad, first and foremost, because none of us wants it to be done to them. We all want to live the entire extent of our biological ability. We want to grow up, reproduce, and quietly die as old as we can, without it becoming an intolerable experience. Idealy.

However, under the realm of self-defense, murder may become a reasonable choice. Mosquitoes that suck our blood commit an act of aggression towards us, even adding a risk of catching some nasty disease, and so we smack & electrocute them to death. And that is reasonable.

What is, then, the factor that makes murder a good thing?

Perceivable threats to our well-being, while requiring us to defend ourselves, do not justify murder. But, when negotiation is not a possibility, or the perceived threat puts our lives at risk, then we cannot take any chances! We must commit entirely to our defense!

We are unable to negotiate with wild animals. Even if it may be because we have not made the effort to learn their logic, it is still the common state of things. So, when an animal acts in aggression towards us, we must either take its' life, or risk injury and death. We cannot talk it out.

Feeding ourselves comes before the well-being of others. If the only way to feed is to use the lives of others, then pity might as well mean suicide. And no person can hold the standard of pity for all living beings, while being ready to commit self-harm or suicide.

Self-defense arts, such as Krav Maga that I practiced, are highly recommended!

And last, but not least, is the case of a negotiation that is insufficient. When another person threatens our lives, but we may negotiate the situation, it does not mean that killing is no longer an option. Negotiations may fail. The other side might lie or have a change of heart. Until it is clearly established that a death-threat is no longer held, then we must be prepared to make the first move, and kill those who do not care to kill us; be it directly and on purpose, or indirectly and by willing neglect.

Saturday, March 22, 2014

Anything But The Dzed

In a dark corner, beneath the edge of a mountain, lie a little Dzed. The alien, whose ancestors had arrived on Earth only a century ago, was hunting. He was hunting in the dark, as all his kind do. His vicious arachnid form, extremely suitable for trapping and the silencing of his prey, hung from the top branch of an oak tree.

The man, a native of the land, dark skinned and rough natured, walked over the trap, without hesitation. He was not aware of the trap being there, yet he was not afraid of such a possibility. He was a hunter, and for him, it meant that danger was a casual thing.

Giant alien spiders are our friends.
That's the narrative, anyhow.
Just as the Dzed activated his trap, contracting the wires of his immense weave, the man jumped. As the man fell out of its' way, and rolled back on to his feet, a roar filled the night, behind him. Inside the Dzed's web, a large cat with pointed ears was wrestling with the arachnid's device. Needless to say, it was a futile attempt.

The man looked up the tree, where the trap connected to higher branches. A shadow loomed against the star-filled sky. The man knew it to be a Dzed. Shaming the hunter, the Dzed did not even consider him worthy prey. Real prey, for the mighty arachnoid, had to pose a real challenge.

Thursday, January 23, 2014

A Warhammer Production!


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Click here to download an excerpt from Thorn and Talon.


The Warhammer audiobooks were a refreshing surprise to my senses. I believed to have been well acquainted with well-made science-fiction and fantasy audiobooks, but discovered an exceptionally made production, in this case!

In my excitement, I bring this report to you, my audience, before browsing deeply into the collection; which, by the way, spans over 30 stories! Of course, most of them are rather short. Some of those I have enjoyed, so far, were about an hour long. And what an hour it was!

The production of the audiobooks includes clear narration by a professional, who does the characters very well, and music & sound-effects, according to the situation entailed. This mixture of grand production and refined stories, brings together some of the best fiction audiobooks available! The narrator appears to be British, or at least, he is well versed in their speech habits.

I will post an update, when I find myself at the end of this wonderful collection, so stay tuned.

Thursday, October 17, 2013

Freedom Tactics: Patience Without Sacrifice

Today, we start a new series of articles about the strategies and tactics for freedom.

Freedom, in its most basic meaning, is the ability to take care of ourselves, without the intervention of others. This definition can be applied both to individuals and to groups. Self-care ranges from basic needs, such as food, water and shelter, to mental needs, such as company, expression and safety.

Strategy is the result of designing or planning a flexible set of operations, for one or more specific goals. Each operation is composed of different tactics that reflect the options available to us. This entire process is very flexible in its creation and very fluid in its operation, but it is always defined, as a reference, so as to avoid as many unwanted actions and unexpected results.

Moving onto the topic of this article...
Without patience, there is no way to plan our responses to existing and possible problems. It is when we feel hopeless and see no future plan that we choose to make sacrifices.

With patience, we are able to calmly review and resolve. We need not make unwanted sacrifices. We can choose how we respond and spend the resources we find most suitable. Once it is a choice out of many, it is not anymore a sacrifice; it is only a price.

It is impossible to make any choice, without taking the time to consider. Freedom is a choice. Without patience, there is no freedom, at all.

Comment below and say, what you agree with and what you disagree with in this discussion of freedom and choice!

Thursday, July 11, 2013

My Gameplay Mechanics @ Wiki.AssafKoss.com

Officially, all my latest revisions for an Online Multiplayer Fantasy Action gameplay mechanics are publicly available on my wiki, at:

Wiki.AssafKoss.com
My kind of lady. - The Final Fantasy Wikia


I am trying to sort out the Do's from the Do Not's, in a manner that reflects on how such games should be, instead of what is already, obviously, wrong with them. Titles that fit into this genre description include, but are not limited, to MMORPG's, MMOTBG's, MMOFPS's & many of the modern day MMO(G)'s.

Be warned, that while this wiki is publicly visible, it is not public for editing, at all. I am glad to incorporate YOU, if you feel this is relevant to you. Simply contact me in any way, if you want in on the editing work.

Thursday, March 7, 2013

A Real Gunslinger

As I'm passing time, you know, quiet days, I noticed an interesting show.

Click on me for a link to stream the show online for free.
It reminds me of watching Bonanza as a young boy. I was never a fan of violence and shooting, but I've had my small share of both, and when words come to action - it's better to do the right thing, than it is to get wronged.

The quiet small town south western atmosphere. The cool guitar playing in the background. And someone who takes care of trouble. There's always some trouble, at least.

Now, I know that in reality things are different. Like I said, I'm not a fighting fan myself so much. But, it can't be ignored that more often than not we all need a hero in our lives. Someone who can stand tall when the rubble is rolling. I enjoy this series quite a bunch. I hope you do too.

Tuesday, January 8, 2013

Mahō Senshi Riui

Young Merrill Attacking Louie The Hero
In English it is titled Rune Soldier. I haven't finished the anime, so I won't call this a proper review, but I'll do it anyway. I need a short break before the next episode loads. :=D

This short series of twenty-four (24) episodes, which ran in 2001, is a light adventure and comedy story about a Mage and Fighter called Louie. I was looking for something to watch - you know, for lunch - and so browsing through the Comedy category of animes I found this little title. I highly recommend it. Oh yeah, it also has plenty of ecchi jokes. I love this bit ->

Apparently, this title comes from the same mangaka of Record of Lodoss War and Sword World - Ryo Mizuno. I recall watching Lodoss and enjoying it as well.

Monday, January 7, 2013

Hunter × Hunter × 2011 × Anime

I have been expecting this move for a few years now. Ever since I finished watching every possible bit of material online that I could find. Hunter × Hunter 2011 is the title of the remake of the anime, which started afresh two years ago.

We are all very... excited.
This remake, which is still airing weekly, follows the Manga strictly. Now the series is interesting, logical, and it is continuously exciting! Unlike the old series that aired before. They are even using a new cast for the voices. As I write this post, the Greed Island saga is being aired - which I must say is splendidly made as well.

Do enjoy. Please comment with your opinion about the remake series. :-)

P.S. For those without access to the anime, you can enjoy it online: http://www.watchanimeon.com/hunter-x-hunter-2011-episode-1/

Wednesday, January 2, 2013

The Series of Shannara

I actually enjoyed the
audiobook myself.
An exciting prospect has run into me yesterday. I am an avid fan of "The Sword of Shannara" series of books. I am currently enjoying an audiobook of The Talismans of Shannara. Highly recommended.

It seems that the rights have been purchased by Sonar Entertainment to make a series from the epic trilogy. I have enjoyed "A Game of Thrones", the televised pornographic version of the books by George R. R. Martin, and am bound to enjoy a televised version of this series as well.

Just wanted to let you know ;-)
Source

Monday, December 31, 2012

Bleach Used To Be Cool

This is the case of how the stylistic anime Bleach turned from being amusing and cool, into a gay infested bothersome series.

As evidence, I give you Opening Theme song #1 (first aired), and Opening Theme song #15 (last aired). I have quit the series long ago, somewhere around its' middle. It was indeed promising, but like many children, it became lost and crappy; not to mention depressing and boring.

Friday, December 14, 2012

Gaming A Make

CLICK TO VIEW IN FULL SIZE
Fighting monsters in abandoned halls. 
The Dungeon Blitz Website
Getting inspiration from the small project of Dungeon Blitz, both I and a good friend decided to make an old dream come true - and make an Online Multiplayer Roleplay Action Game (OMRAG? lol).

Making a simple Flash scroller with cartoon graphics and animations seems like the most reasonable choice for a team of two. We are both without funding, but we try to make up for that with (part time jobs) enthusiasm and dedication! He is more the artist type, and I am definitely a programmer and technical person. While we are both doing Flash tutorials, I am attempting to put into action a simple server and client.


There seems to be a variety of options to choose from for such a project these days; something that makes this easier and quicker. Flash Professional has become a powerful tool, and I only need to tweak a sample server, and insert the client code into my own project. I intend to have a basic version to show this upcoming week, and you can definitely expect to see it here. ;-)

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